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Designing for Context: Fort Meade Alliance’s TechMania


STEM careers aren’t limited to writing code or building hardware. At Fort Meade Alliance’s TechMania, ADG brought a creative, experience-driven perspective to challenge students to design, adapt, and prioritize as shifting requirements transformed a simple idea into a complex, real-world problem.

On December 5, ADG had the opportunity to participate in TechMania, a student-focused STEM event hosted by the Fort Meade Alliance. Designed to expose local high school students to career paths in science, technology, engineering, and math, TechMania brings together technology and defense organizations from across the region to engage students through hands-on, interactive sessions.

The Fort Meade Alliance plays a critical role in strengthening the workforce pipeline, connecting industry, government, and education to ensure the future of innovation around Fort Meade remains strong. TechMania is a natural extension of that mission: giving students a practical, inside look at how STEM careers actually take shape.

ADG brought a creative, experience-driven perspective that complements the technical focus students often associate with STEM.

students generate as many ideas as possible using stickies so they can decide what stays and what goes as their designs develop
A Different Kind of STEM Conversation

While many TechMania sessions traditionally highlight engineering, coding, or robotics, ADG’s session focused on how ideas become usable, effective solutions in the real world. Led by Mary Wilcox, Executive Creative Director, and Laura Rittenhouse, Senior UX Designer, the session introduced students to the thinking behind experience design, UX/UI, and human-centered problem-solving.

Linda Rochelle, ADG’s Senior Creative Program Manager, originally learned about the TechMania event and thought it would be a great opportunity to engage with our local youth community.

“STEM doesn’t have to mean just the coding side of technology. There’s research, user journey mapping, ideation, experience design, and problem-solving that all shape how technology works for people. We wanted students to see the full picture of what STEM can mean as well as the range of careers that exist within it.”
The Exercise: Designing Through Change

To bring those ideas to life, each 40-minute session was structured as a fast-paced design challenge. Students were divided into small teams and given a simple starting prompt:

Design an electronic docking station.

Armed with sticky notes and markers, teams had three minutes to ideate as many features and functions as possible—thinking broadly about what a docking station might need.

Then came the first curveball.

The docking station wasn’t for just any device. It was for a drone that lands itself.

Teams were given five minutes to reassess their work. Which ideas were still valid? What needed to change? What new considerations had suddenly become essential? Importantly, students weren’t allowed to throw everything out and start over. A minimum number of ideas had to carry forward, forcing them to adapt rather than reset.

Just as teams found their footing, another twist:

The docking station needed to function on a moving vehicle.

That’s when the energy in the room shifted. Students began exploring magnetic systems, locking mechanisms, GPS coordination, lighting for visibility, tracking systems, and even rethinking the dock itself as an active, moving platform designed to meet the drone where it was. Some concepts leaned highly technical, while others embraced creativity and whimsy. It was exciting to see how every team approached the problem differently.

in the final stages, students refined their designs in preparation to present to the group
Learning to Prioritize What Matters

As ideas expanded, students also had to streamline by removing features that no longer made sense and identifying what was truly essential to their final concept. Teams then pitched their solutions to the rest of the group, focusing not only on what they designed, but why.

Throughout the exercise, the ADG team connected the dots to real-world experience design challenges:

  • You don’t always have all the information up front.
  • Requirements can continuously change.
  • Good design means adapting thoughtfully, not reacting impulsively.

The group discussed how stronger intake and requirements gathering might have reduced some of the impact of the curveballs and produced better, more streamlined outcomes. Students were also introduced to a common prioritization method used in product design: mapping feasibility versus impact. High-impact, high-feasibility ideas rise to the top, while low-impact or difficult-to-implement features often move to a backlog.

From the Classroom to the Real World

This is the same mindset ADG brings to client work every day.

Whether designing a complex cyber platform, a healthcare application, or a recruitment experience, ADG starts by asking the right questions: Who is this for? What problem are we solving? What does success look like? From there, we design experiences that are purposeful, usable, and aligned with real needs.

TechMania offered a condensed version of that process, showing students that innovation isn’t just about building technology, but about designing how people interact with it.

For ADG, participating in events like TechMania isn’t just community engagement. It’s an opportunity to invest in up-and-coming thinkers, designers, and problem-solvers. We were honored to introduce these students to experience-driven design and show how human-centered thinking is essential to the future of STEM.

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